Saturday, October 4, 2008
Blogs Due on October 10 ~ Red, Yellow, Orange, Blue, Green
1. Cut and paste the two links to your articles in your posting.
2. Write one paragraph each that responds or argues a specific point in both of the articles.
3. Post a link to your blog below, as soon as you finish posting on your blog. After you post your link, respond to the blog of someone else. Click Here to Read More..
Tuesday, September 30, 2008
Turn in Paper (in a Manila Envelope), Alligator Ethics, and Paper 2: Video Game Ethics (Blue, Green)
1. What did we get out of this paper? What did we learn?
2. The Alligator River Story
And the Introduction of Project 2:

Project 2: How do ethics inform arguments?
In project 2, the student writer has moved into the role of rhetor, making his or her own arguments (instead of primarily observing arguments, as in project 1).
Different students will analyze ethical controversies in contexts of video games. They will then tailor their arguments to specific audiences, adapting the rhetorical appeals they first observed in project 1...
Find more information here
_________
Remix Culture vs. Copyright Culture
What are the Different Sides of this issue?
What are the grey areas of this issue?
What sources would you use to prove your point?
_________
Assignment:
1. Choose your video game and begin playing your game. Begin doing preliminary research on your game for sources.
2. Look for a Blogposting Assignment on Friday
3. Bring your video game (and your console) to class. Click Here to Read More..
Introduction of Project 2: Ethics in Video Games and Alligator (Red, Yellow, Orange)
1. What did we get out of this paper? What did we learn?
2. The Alligator River Story
And the Introduction of Project 2:

Project 2: How do ethics inform arguments?
In project 2, the student writer has moved into the role of rhetor, making his or her own arguments (instead of primarily observing arguments, as in project 1).
Different students will analyze ethical controversies in contexts of video games. They will then tailor their arguments to specific audiences, adapting the rhetorical appeals they first observed in project 1...
Find more information here
_________ Click Here to Read More..
Thursday, September 25, 2008
All Class FAQ: Your Paper is Due Next Week
1. Can we use outside sources?
No. The paper should only have two sources: your video games.
2. What format do we use for our papers?
MLA Format. Consult your book. 12 Point. Times, New Roman. Last Name Page Number in the upper right hand corner. Name, Date, Class Color, "Paper #1" on the upper left hand corner. Double space throughout your paper. Works Cited page
3. Do I need a works cited?
You should always cite information that doesn't come from yourself.
4. Do I need in-text citations?
You are analyzing works, so you do not need to cite in your paper the two video games UNLESS you are quoting directly from the game. If you are quoting directly, cite with (Game Title).
5. How do I cite a video game in a works cited page?
Title of game. Version number. Date of version. Name of the company that publishes the game. website (if the game is played on a website). Date of access
Make sure your Works Cited page adheres to MLA format. Use your book.
6. Can I use "I", "You", "Me", "I think...", "I feel..." etc?
Your paper should be academic in nature and should concentrate on analysis. You don't need to use personal pronouns that refer to the reader or to the writer of the piece. Use nouns like "The Player" or "The Audience" when you refer to others. Take out anything that notes how you think or feel because this is understood.
7. Can I use "In conclusion" or "Next" or "This paper will be about..." other transitions like these?
Try to avoid using these types of transitions. Get to the point quickly and don't use artificial transitions. I understand that you're getting to the conclusion because I'm at the end of the paper. You don't need to write "In conclusion"
8. Do I need to have a paragraph for each of the outline points? What do I do with monster paragraphs?
Do your best to break up long paragraphs. Find the main ideas you want to get across and break it up so you can talk about them in separate paragraphs. Separate Main Ideas need Separate Paragraphs.
9. What do I need in my folder?
- Final Draft (on top)
- Previous Drafts (rough and outline)
- Quizzes (in order...and remember, your Peer Reviews counts as a "quiz" for someone else so please make sure you include it in your quizzes)
- Everything else you think might be appropriate that pertain to the paper...like additional drafts, other outlines, drawings, notes, etc.
* Please label with sticky notes each of these areas.
10. Do you have a question #10?
No. Click Here to Read More..
Tuesday, September 23, 2008
Peer Review Day! ~ Red, Yellow, Orange
Avoid one word responses (yes, no,etc)
Writer:
Paper Title:
Evaluator:
1. What are the strengths of the paper? What about the paper works well?
2. Does the title fit the essay? Why or Why not? Suggestions?
3. Does the introduction grab the reader’s attention? Why or Why not? Suggestions?
4. What is the author’s thesis? Does the paper support the thesis? Explain.
5. Is the draft effectively organized? Could it be organized differently? Suggestions?
6. Are the paragraphs unified? Are there clear topic sentences? Does every sentence in the paragraph support the topic sentence? Are there clear, effective transitions? Suggestions?
7. Is the conclusion effective? Does it adequately conclude the essay? Suggestions?
8. Where would the paper benefit from additional support and examples?
9. Does the author appropriately address the audience? Are the voice and tone appropriate for the audience? Why or why not? Suggestions?
10. Make two suggestions for the next draft.
___
While you make corrections on your next draft for Thursday, make sure you address the following questions:
• What do the video games look like? What can you do in this video game? How does one video game look different from another? Describe in enough detail that your reader can picture it, but be careful not to turn this into a descriptive essay—this is an analytical essay, and analysis should be the focus of your writing.
• Who is the intended or “target” audience/How do you know? What has the game creator assumed about the audience? What type of action does the creator of the game want you to do after you are done playing the game?
• What claims are the video games making and are they the same claims? Is the claim implicit or explicit or are both claims represented? (implicit = not told outright, explicit = told in the text).
• Are there any possible opposing opinions to the claim that the virtual video game is making? Do the “villains” or “adversaries” in the game have alternative viewpoints that are relevant or reliable? Does the virtual video game address any of those positions?
• How does the video game employ logos, ethos, pathos? What methods do they use (pictures, streaming video, interviews, citing sources, exciting movement, links)? Is the video game claim logically developed and backed up with strong, reliable evidence?
• Think of how you will conclude this essay. Could you offer an argument about the nature of video game culture? About the nature of using video games to show something other than entertainment? About the repercussions of video games in general? Click Here to Read More..
Thursday, September 18, 2008
Differences between Reviews and Analysis ~ Red, Yellow, Orange
1. In your own words, give an example of a Point-by-Point outline.
2. How do you cite a video game?
3. What is your current thesis? How does the outline you
wrote for your paper last night reflect your thesis?
The Differences Between Analysis and Review...
Signifying Play: The Sims and the Sociology of Interior Design
http://gamestudies.org/0601/articles/paulk
Review of the Sims:
http://www.gamespot.com/pc/strategy/sims/review.html
What are the similarities/differences between reviews and analysis?
__________________
Homework:
Look Over the Project 1 Post (especially the Questions in the comment section regarding how to write your paper) as well as the examples of students found at:
http://collegewriting.us/1102proj1_socialpoliticalarguments_sampletexts/Forms/AllItems.aspx
Rough Draft due at the beginning of Class (it must be completed and typed in order to get credit) Click Here to Read More..
Tuesday, September 16, 2008
Reviews, Analysis, Outlines, and Thesis: GREEN AND BLUE CLASS
Quiz:
1. What is the Purpose of your Games?
2. What are the Similarities/Differences between your games?
The Differences Between Analysis and Review...
Signifying Play: The Sims and the Sociology of Interior Design
http://gamestudies.org/0601/articles/paulk
Review of the Sims:
http://www.gamespot.com/pc/strategy/sims/review.html
Different Types of Outlines for Compare/Contrast...
- Your paper has to be more than just compare two pieces. It has to have an argument for something.
Sequential Method Outline
- Discuss all of Game A
- Discuss al of Game B
- Conclusion integrates both
Lens Paper: looks at one text as it relates through the “lens” of another
- The second text is used in reference to the first
- Discuss Game A as it relates to Theme 1, using Game B as an example
- Discuss Game A as it relates to Theme 2, using Game B as an example
- Discuss Mario brothers in terms of japanese manga, through the lens of the pokemon video game
Point by Point method: if you have themes or ideas or points that parallel specifics in both texts
- Discuss Theme 1 with Game A and B
- Discuss Theme 2 with Game A and B
HOMEWORK:
Homework:
Look Over the Project 1 Post (especially the Questions in the comment section regarding how to write your paper) as well as the examples of students found at:
http://collegewriting.us/1102proj1_socialpoliticalarguments_sampletexts/Forms/AllItems.aspx
Rough Draft due at the beginning of Class (it must be completed and typed in order to get credit) . Click Here to Read More..
Thursday, September 11, 2008
Blog Post #2: Your Thesis and Your Outline - Blue, Green, Red, Yellow, Orange
Tuesday, September 9, 2008
Claims, Comparison, and Thesis Statements - Blue and Green Class
1. Quiz (based on Chapter 2)
2. Questions/Comments/Catchup
3. Go over quiz and discuss Making Claims and Comparison/Contrast Arguments
4. Compare/Contrast Video Game Arguments:
Playstation Commericial/Japan
Playstation Commercial/UK:
XBox Live Commercial/US:
PART 2:
Brainstorm. Take a sheet of paper and in ten minutes or so write down a dozen or so claims you can make about the text you have chosen to write about. Don't worry about whether these claims are "deep" or whether they are "interesting," just write down claims that you think are true about the text.
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Examples of Bad Thesis Statements
I'm going to tell you about Will Wright and how he created the Sims.
(Don't mention what "I" will do. Leave yourself out of the paper entirely. Also, This thesis says nothing about the direction or focus of the paper.)
There are a lot of things that were unusual about the persuasive game 9-11: Towers.
(Chock full of vague ideas. The only content word here is the term "persuasive game.")
The violence and first person perspective/second person in Darfur is Dying and America’s Army
(This is not even a sentence. What is it about the "violence" that the writer will focus on?)
5 Minutes to Kill Yourself is an Adult Swim game that is very popular among fans of wacky office games.
(This does not focus on any particular theme or style of video game. It is a vague statement about his popularity.)
The Sims is one of the most famous games of the late 1990s.
(This statement is historical. It lacks any focus on her style of writing.)
Examples of acceptable thesis statements
Will Wright’s strategic use of control and artificial intelligence in "The Sims” and “Spore" symbolize the creator’s belief in natural and social evolution.
The political games of the 2000 election, like Cheney for VP and Ron Paul for President, promotes voter involvement in the political process rather than promoting a political candidate.
Many persuasive games, most notably Catch the Sperm and Darfur is Dying, use humor to point out the hypocrisy of living in America in the 2000s
*Topic: Authors, works, period, genre, literary movement, etc.
*Narrowed Claim: Opinion, your take on the topic, can be addressed with the resources available (i.e. just the games)
Brainstorm: 15 Different Claims/Facts/Opinions/etc…
• Rewrite your Thesis Statement
Objections: 2-4 Opposing Opinions to your Thesis Statement
• Rewrite your Thesis Statement, in order to make your thesis statement “arguable”
Audience:
• Who is your Audience (2-3 groups)?
• Do they Agree/Disagree/No Opinion?
• What do you want them to do after reading your paper?
• What information you need have in your paper to convince them?
• Rewrite your Thesis, taking into account your audience.
Topic:
• What is your Topic?
• What is your Claim?
• Rewrite your Thesis, taking into account your topic and claim.
Homework:
- Take notes on your two video games. Note how they relate to your claims.
- Using your thesis, write the first draft of your paper (outline)
- Bring the notes and your outline for Tuesday's Class. Click Here to Read More..
Claims and Comparison/Contrast - Orange, Red, Yellow
1. Quiz (based on Chapter 2)
2. Questions/Comments/Catchup
3. Go over quiz and discuss Making Claims and Comparison/Contrast Arguments
4. Compare/Contrast Video Game Arguments:
Playstation Commericial/Japan
Playstation Commercial/UK:
XBox Live Commercial/US:
5. Homework:
- Finalize the two video games you want to write for your first paper
- Chart out at least 3 Thesis/Claims/Arguments for Thursday's Class Click Here to Read More..
Thursday, September 4, 2008
Message for People in my Tuesday/Thursday or Thursday sessions
Sorry about the short notice. I had an emergency to attend to and I could not be there at school today (Thursday, September 4, 2008). Please check your e-mail so that you know the adjustments I made to your respective classes.
If you are in my Thursday, 5:15 to 8pm class, we will be meeting in the online chatroom (on Blackboard, go to Communication < Collaboration < Virtual Classroom) for our class so I can go over a few things.
If you know of anyone in the respective classes above, please inform them about any changes they might not be aware of due to e-mail mixup or problems with their e-mail or just access.
Thank you for your patience.
- Gary Ancheta Click Here to Read More..
Tuesday, September 2, 2008
Post Your URL Here...
Video Game Listing:
Monday, September 1, 2008
Project 1: How Do Arguments Work? (Rhetorically Analyzing Video Games)
Length/Format/Design: 1,500 word academic paper with an abstract, MLA Works Cited page
Overview: Writers often use more than text to persuade an audience. Writers convey opinions by combining visual and auditory information to reach their audience. For instance, when a candidate appears in a political advertisement, he or she must also consider the background, clothes, music, and setting rather than simply the published words on a page. By using an array of rhetorical techniques, such as visual imagery, sound, costume, and voice inflection, writers can tailor their arguments towards a specific audience with greater precision, more dramatically affect their audience’s perceptions, and move those audiences towards action more readily.
In the twenty first century, video games have especially increased a writer’s ability to present text in new ways, and a critical audience should be able to analyze the strategies video game creators use when interlacing movement, sound, and gaming for a purpose.
Research and locate two video games that interest you from the list below. These video games should be similar in tone or subject manner. Analyze these games in order to make an evaluative argument regarding
1) what is the message the video game is trying to portray
2) how effective are the video game creators in portraying their message.
more in comments...

Click Here to Read More..
Advertising, Education, and Persuading: Games for Analysis
1. Quiz
2. Summary of Readings and the Class, Introduction of Schedule
3. Define Persuasive Games, Advergames, and Educational Games (with examples of "Successful" versions of these types of games)
4. Set up blogs (link to the main blog and two of your classmates)
5. Homework:
- BLOG: about two video games from the list. Talk about how they fit into the genre of games we talked about in class and how they fit into your own ideas about advertising, education, and politics.
- READ: Chapter 2 in the book
- FIND: two different video games and bring the urls to class on Thursday that fall within the genress of Advergames, Persuasive Games, or Educational Games. Click Here to Read More..
Thursday, August 28, 2008
Rhetoric, Communications, and Why Videogames?
QUIZ: Look over the syllabus and the Plagiarism sheet. Sign and turn in.
1. Look over Full Syllabus and Overall Direction of the Class
2. History of Rhetoric and Communication
- Technology - Technos (art/skill) -ology (discourse/expression/one who deals with...)
- 3 stages of communication (orality, writing secondary orality)
- Rhetorical Triangle: http://www.exec-comms.com/Pictures/Blog/ethos_logos_pathos.bmp
3. Break into Groups and look over the Zombie Survival Guide Passage-
- What is Effective? What makes it sound official?
- What isn't Effective? What makes it sound unofficial?
Homework:- Create an e-mail with your name and your class color- Read over the syllabus and plagiarism worksheet and sign for class- Read First Chapter of Dynamic Arguments and be prepared for Quiz on Tuesday. Click Here to Read More..
Wednesday, August 27, 2008
Syllabus for ENC 1102
ENC 1102 emphasizes argument, research, and style. Through its emphasis on thinking rhetorically, providing evidence for assertions, creative thinking, and writing as a process, ENC 1102 will prepare you for argument and research-based writing in academic settings. Students will compose multiple drafts, respond to peers' drafts, sharpen their research skills, and improve their revising and editing skills. Students will complete numerous style exercises to sharpen their editorial skills and offer oral presentations on stylistic issues. In terms of thematic issues, this course engages students in writing as social action then invites students to think rhetorically about some of the "perspectives" of USF's General Education Plan.
The overall theme for this course will be how video games inform and reflect our identity. Students will examine computer games from a cultural and sociological perspective as it relate to their own world-view. Students do not need to have experience playing video games to take this course. As long as students contribute to class discussion, keep up with the readings, and conduct research, a student should do fine with this class.
Students will write three major (1500 to 2000 words) projects that each require an annotated bibliography. Students receive feedback on each of these projects three times by their instructor and at least once by their peers. Along with the three major projects, Students write two in-class essays and a variety of homework assignments (reading quizzes, research exercises, grammar exercises, etc.). Students write informally via a public blog or a classroom forum on a weekly basis and then three times during the semester they publish a public blog or essay. At the end of the semester, a final reflective letter that summarizes what they have learned about argument, persuasion, and rhetorical principles.
Students enhance their editorial and collaborative skills in small-groups by conducting peer reviews. In addition to receiving helpful feedback from peers, students will receive feedback on each major project at least three times by their instructor: the first version may total 5% of the grade (if your instructor chooses to grade the initial version); the second version will total 10-15%, and the third version will be included in the final portfolio. By the end of the semester, students will complete a portfolio that includes a reflective letter, major revisions to one of the major projects, and editorial revisions of the other two projects (see Portfolio Guidelines)
(More in comments...)
Tuesday, August 26, 2008
Welcome ENC 1102 ~ Blue and Green Class
Our class today will be composed of the following:
1. Introduction to the Class and One-Page Syllabus
2. Talking about the Theme of the Class (and What to do in case of a Zombie Attack)
- Group Work Based on Theme
3. What are the Rules and what is the Game and why is it writing? ~ Chris Crawford defines a game as "what the player does"
- Magic Circle
- Rules
- Components
- Interactive
4. Look over Full Syllabus and Overall Direction of the Class
5. Talk about Rhetorical Triangle
http://www.exec-comms.com/Pictures/Blog/ethos_logos_pathos.bmp
6. Break into Groups and look over the Zombie Survival Guide Passage
- What is Effective? What makes it sound official?
- What isn't Effective? What makes it sound unofficial?
Homework:
- Create an e-mail with your name and your class color
- Read over the syllabus and plagiarism worksheet and sign for class
- Read First Chapter of Dynamic Arguments and be prepared for Quiz on Tuesday.
Welcome to ENC 1102 - Red , Yellow, and Orange Classes
You are required to create a gmail account and a blogger account for this class. Use your name for this account along with your class color (assigned during class). Make sure you note your class color, because some posts will be directed to your class color. These posts will be noted on the blog Title.
Our class today will be composed of the following:
1. Introduction to the Class and One-Page Syllabus
2. Talking about the Theme of the Class (and What to do in case of a Zombie Attack)
Video One: A day in the Life:
Video Two: Kill the Queen
3. What are the Rules and what is the Game and why is it writing? ~ Chris Crawford defines a game as "what the player does"
- Magic Circle
- Rules
- Components
- Interactive
4. Homework
- Create an e-mail with your name and your class color
- Read the Zombie Survival Guide Passage for Tomorrow's Class (underneath this post)
- Read over the complete online syllabus Click Here to Read More..